Original Merchandise Product Range

Choose the Right Products for One Original Idea

Start with the character, artwork or campaign idea: not with a preset catalogue. We help define which products should be developed first, how they should work together, and what needs to be confirmed before sampling and production.

Character Plush
Character Plush
Plush Keychain
Plush Keychain
Acrylic Merchandise
Acrylic Merchandise
Pins & Badges
Pins & Badges
Idea FirstStart from artwork or a brief
Format PlanningSelect products around the use case
Sample ApprovalConfirm materials and details
Coordinated DeliveryManage products, packing and timing

Start with the way your club will use the merchandise.

These are planning routes for a new brief. Choose one main product first; add a second format after its own quantity, budget and sample requirements are clear.

Club shop: a mascot people can take home

Start with one mascot plush design. Compare fabric, embroidery, finished size and retail packing through a physical sample. Fully custom plush commonly starts around 300–500 units per design; the final MOQ follows specification review.

Send the approved character views, target retail use, preferred size and quantity per design. We will identify missing views and the sample specification to confirm.

Matchday: a compact item for distribution

Consider an acrylic charm or magnet when flat artwork suits the design. Selected acrylic and magnet specifications may start around 100 units per SKU; artwork variants, hardware and packaging can change the minimum.

Send the crest or graphic, event use, proposed quantity per SKU, destination and receiving date. We will review the print, cut line, attachment and packing route.

Membership pack: one item and its packaging

A pin, badge or small keychain can be planned with a backing card or membership pack. Review the attachment, finish and contents together before choosing the outer pack. Minimums are checked for each process and SKU.

Send the pack contents, membership use, artwork and quantity per item. We will separate product, printed-card and packing decisions in the brief.

Commemorative range: one design across formats

Consider a plush keychain beside a main mascot product. A smaller plush still needs its own pattern, simplified details, attachment and sample review. A combined order total does not replace the minimum for each design.

Send the shared character, proposed formats and quantities. We will identify which details can be shared and which need separate development.

What to confirm before paying for a sample

Ask for a sample quote that identifies design or pattern work, materials, decoration setup, packaging, included revisions and courier charges. Agree the finished size and sample approval criteria first. Sample timing begins from the agreed brief, available materials and required approvals; production and transport need separate dates.

Choose a product direction that fits the idea and the way it will be sold.

Open a category to compare suitable product formats, the decisions that affect sampling and cost, and the information we need from you. If you are still comparing options, start here and move into the category that best matches the character, audience, budget and release plan.

Figures & Collectibles

Character figures, display pieces and collectible concepts. Structure, pose, finish, scale and packaging need to be reviewed together.

Explore figures & collectibles

Cards & Paper Goods

Collectible cards, backing cards, stickers, inserts and printed components that connect the product range and story.

Explore cards & paper goods

Gift Boxes & Packaging

Custom boxes, sleeves, trays, backing cards and retail packaging designed around the contents, channel and shipping method.

Explore boxes & packaging

Merchandise Collections

A coordinated mix of plush, figures, acrylic, pins, cards and packaging built around one IP, campaign or event.

Explore merchandise collections

Compare the decisions behind each product format.

The examples below show the production decisions behind plush, acrylic and pins, including shape, materials, hardware, packaging and sample approval.

Character plush development

Character plush development

Shape, embroidery, clothing, fabric and proportion are checked through a physical sample.

View plush development
Acrylic character merchandise

Acrylic character merchandise

Artwork, cut line, print, edge finish, hardware and packing are reviewed as one product specification.

View acrylic options
Badge and pin programs

Badge and pin programs

Size, finish, attachment, backing card and set packing are planned around the selling channel.

View pin options

Decide the range before committing to production.

A practical product plan reduces unnecessary samples, inconsistent finishes and packaging problems later.

01

Review the idea

We review the character sheet, sketch, reference product or campaign brief and identify missing information.

02

Plan product formats

We compare products by use case, target price, quantity, deadline, size and packaging needs.

03

Prepare samples

Materials, structure, colors, craft details and packaging direction are tested through prototypes or samples.

04

Approve specifications

Comments are applied and approved details become the reference for bulk production and QC.

05

Coordinate production and delivery

Specialist suppliers, inspection points, packing, carton information and delivery timing are managed as one project path.

The product mix should match how the merchandise will be sold or used.

Game and IP launches

Combine a hero collectible with lower-price fan items, then keep colors and character details consistent across the range.

Sports clubs and mascots

Use mascot plush as the main product, then extend into keychains, badges, cards and gift sets for different fan budgets.

Creators and retail brands

Start with a controlled first range, test demand, and retain packaging and product specifications for repeat orders.

Events and campaigns

Choose products that fit the deadline, distribution method, audience size and on-site packing requirements.

Send what you know; we will identify what is still missing.

A useful first review does not require a perfect technical pack. These details help us recommend the next step:

  • Artwork, sketch, character sheet or reference
  • Products you are considering
  • Expected quantity range
  • Target size or price level
  • Packaging expectations
  • Destination country and required date

MOQ and sample timing are project-specific

They change with material, structure, process, quantity, packaging and the number of products in the collection. We confirm a practical range after reviewing the brief instead of publishing one number for every idea.

Discuss Your Product Idea

Questions buyers usually ask before choosing a product format.

Can I start with only a drawing or idea?

Yes. A sketch, character sheet, reference image or written brief is enough for an initial review. We will explain which production details must be clarified next.

Can one character be developed into several products?

Yes. We can plan a coordinated range, but the same artwork often needs adjustments for plush, figures, acrylic, pins, cards and packaging.

Do all products use the same MOQ?

No. MOQ depends on the product, material, process, packaging and production setup. A mixed collection may also have a different MOQ for each item.

Should packaging be planned after the products are finished?

No. Box size, inserts, backing cards, labels and shipping protection can affect product dimensions, cost and production timing, so packaging should be reviewed early.

What happens after I send the brief?

We review feasibility, missing details, suitable product formats and the likely sampling route, then prepare the information needed for a practical quote.

Tell us what you want the customer or fan to receive.

Send the artwork, intended use, quantity range, destination and deadline. We will help turn that information into a workable product development brief.

Move from product choice to sampling, quality control and proof.

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